Lanternmere
A quiet 2D exploration-adventure game about restoring the names of forgotten places. C#/.NET 8, MonoGame.
- Status
- Repository
- Updated
- Sep 2026
- Tools
- Shell, C#
The problem
A quiet 2D exploration-adventure game about restoring the names of forgotten places. C#/.NET 8, MonoGame.
What I built
A quiet 2D exploration adventure about restoring the names of forgotten places. See BRIEF.md for the full design brief this build follows, docs/NARRATIVE_BIBLE.md and docs/PUZZLES.md for design specs, docs/REGION_FORMAT.md for the data-driven map format, ROADMAP.md for what's built vs. not, and AUDIT.md for an honest requirement-by-requirement status.
How it works
- C# / .NET 8
- MonoGame 3.8.5 DesktopGL
- xUnit for unit tests
- .NET 8 SDK
- A font named "Segoe UI" installed on the build machine (Windows has this by default) — see "Font portability" below
Tradeoffs and limits
This project does not currently have a hosted demo. Run and verification instructions live in the repository when available.
What I learned
Working title only. Complete title, storefront, trademark, and domain clearance before any public release. Do not imitate the art, characters, maps, writing, or music of an existing game or living artist.